Public Member Functions | |
| HRESULT | NewScene (void) |
| HRESULT | Select (BSTR name) |
| HRESULT | Unselect (void) |
| HRESULT | DisplayAll (void) |
| HRESULT | ConnectOCTreeToSpace (BSTR bstrSpaceName) |
| HRESULT | AdjustMatManager ([in] BSTR bstrObjName,[in] RtDWORD dwNumCons) |
| HRESULT | SaveScene ([in] BSTR bszSceneFileName) |
| HRESULT | LoadScene ([in] BSTR bszSceneFileName) |
| HRESULT | RemEulerTrans ([in] BSTR bstrName) |
| HRESULT | ConvertToMatList ([in] BSTR bstrEncapsName,[in] BSTR bstrActiveClass) |
| HRESULT | AutoRunActivities () |
| HRESULT | EnableCollision ([in] BSTR bstrObjName,[in] BOOL bEnable) |
| HRESULT | GetVolume ([in] BSTR bstrName,[out, retval] float *fVolume) |
| HRESULT | GetCenter ([in] BSTR bstrName,[in] RtBool bWorld,[out, retval] VARIANT *pvCentre) |
| HRESULT | GetBoundingBox ([in] BSTR bstrName,[out, retval] VARIANT *pvBox) |
| HRESULT | CreateMeshFnSet ([in] VARIANT vtMesh,[out, retval] VARIANT *ppMeshSet) |
Properties | |
| BSTR * | Sphere ([in] RtDouble dRadius,[in] RtUlong latitude,[in] RtUlong longitude) [get] |
| BSTR * | Torus ([in] RtDouble dRadius,[in] RtUlong latitude,[in] RtUlong longitude) [get] |
| BSTR * | Cube ([in] VARIANT cx,[in] VARIANT cy,[in] VARIANT cz,[in] VARIANT rcx,[in] VARIANT rcy,[in] VARIANT rcz) [get] |
| BSTR * | Polygon3D ([in] VARIANT size,[in] VARIANT res) [get] |
| BSTR * | CurrentScene [get] |
| BSTR * | ApplyDeform ([in] VARIANT ObjName,[in] BSTR deformType) [get] |
| BSTR * | NURBSCube ([in] VARIANT cx,[in] VARIANT cy,[in] VARIANT cz,[in] VARIANT sx,[in] VARIANT sy,[in] VARIANT sz) [get] |
| BSTR * | NURBSSphere ([in] VARIANT radius) [get] |
| BSTR * | NURBSTorus ([in] VARIANT radius1,[in] VARIANT radius2) [get] |
| BSTR * | NURBSCone ([in] VARIANT radius1,[in] VARIANT radius2,[in] VARIANT height) [get] |
| VARIANT * | NodeMatrixElement ([in] BSTR szNodeName,[in] BSTR szElemName) [get] |
| VARIANT | NodeMatrixElement ([in] BSTR szNodeName,[in] BSTR szElemName) [set] |
| HRESULT IRiSpaceCommand::NewScene | ( | void | ) |
Creates new scene (erasing the current one, so be carrefull).
Space.NewScene();
| HRESULT IRiSpaceCommand::Select | ( | BSTR | name | ) |
Selects the given object.
| name | [in] Full name of object to be selected. |
var owner = Space.CurrentScene();
var target = owner + '/cylinder';
Space.Select(target);
| HRESULT IRiSpaceCommand::Unselect | ( | void | ) |
Deselect everything.
Space.Unselect();
| HRESULT IRiSpaceCommand::DisplayAll | ( | void | ) |
Displays basic information about all objects on the scene to the output console.
Space.DisplayAll();
| HRESULT IRiSpaceCommand::ConnectOCTreeToSpace | ( | BSTR | bstrSpaceName | ) |
| bstrSpaceName | [in] Space.CurrentScene() |
var owner = Space.CurrentScene();
Space.ConnectOCTreeToSpace(owner);
| HRESULT IRiSpaceCommand::AdjustMatManager | ( | [in] BSTR | bstrObjName, | |
| [in] RtDWORD | dwNumCons | |||
| ) |
Adjusts number of input material chunks for given material list or chunk manager object.
| bstrObjName | [in] Full name of material list or chunk manager object. | |
| dwNumCons | [in] New number of input connectors for manager object. |
var owner = System.ThisOwner();
var target = owner + '/Cube/Material List, 1/Material 0/Material Flavor Manager';
Space.AdjustMatManager(target,2);
| HRESULT IRiSpaceCommand::SaveScene | ( | [in] BSTR | bszSceneFileName | ) |
Saves scene to file. Can be reloaded with the LoadScene method.
| bszSceneFileName | [in] Full path and filename. ie: 'c:\SaveScenefromScript'. |
var target = 'c:\\SaveSceneScript';
Space.SaveScene(target);
| HRESULT IRiSpaceCommand::LoadScene | ( | [in] BSTR | bszSceneFileName | ) |
Loads scene from file, created previously with the SaveScene method.
| bszSceneFileName | [in] Full path and filename. ie: 'c:\SaveScenefromScript' |
var target = 'c:\\SaveSceneScript';
Space.LoadScene(target);
| HRESULT IRiSpaceCommand::RemEulerTrans | ( | [in] BSTR | bstrName | ) |
Replaces EulerTransform object by Transform object for specified object and its sub-objects. All the existing values and connections are maintained.
May be useful to create a script to parse all the scene objects for 'EulerTransform' objects.
| bstrName | [in] Full Link Editor path and name of object to be transformed. |
var target = '\full Link Editor path to object with EulerTranform in use';
Space.RemEulerTrans(target);
| HRESULT IRiSpaceCommand::ConvertToMatList | ( | [in] BSTR | bstrEncapsName, | |
| [in] BSTR | bstrActiveClass | |||
| ) |
Converts object with single DX material to material list. Also allows to specify active class info for the Bridge
| bstrEncapsName | [in] Full Link Editor path and name of object to be converted. Note: all sub-objects will be processed. | |
| bstrActiveClass | [in] GUID of active class to be set (to force material origin, either DX or LW) |
Space.ConvertToMatList('/Project/Space 3D','{328915F2-9B2F-43c1-9168-CBA26A9B8F43}')
| HRESULT IRiSpaceCommand::AutoRunActivities | ( | ) |
Activities in the scene are automatically run when scene loads.
Space.AutoRunActivities();
| HRESULT IRiSpaceCommand::EnableCollision | ( | [in] BSTR | bstrObjName, | |
| [in] BOOL | bEnable | |||
| ) |
Enables or disables physical collisions for object.
| bstrObjName | [in] Full Link Editor path and name of object (if none, current selected object will be used). | |
| bEnable | [in] TRUE for enabed collisions, FALSE for disabled collisions. |
var target = Node.FirstSelected();
Space.EnableCollision(target, true);
| HRESULT IRiSpaceCommand::GetVolume | ( | [in] BSTR | bstrName, | |
| [out, retval] float * | fVolume | |||
| ) |
Get volume of given object.
| bstrName | [in] Full Link Editor path and name of object. |
var tVolume = Space.GetVolume(target);
| HRESULT IRiSpaceCommand::GetCenter | ( | [in] BSTR | bstrName, | |
| [in] RtBool | bWorld, | |||
| [out, retval] VARIANT * | pvCentre | |||
| ) |
Get mesh center of given object.
| bstrName | [in] Full Link Editor path and name of object. | |
| bWorld | [in] If TRUE center is world coordinate system, otherwise in other coordinate system. |
var coo = Space.GetCenter(target, true);
System.Alert(coo.x);
| HRESULT IRiSpaceCommand::GetBoundingBox | ( | [in] BSTR | bstrName, | |
| [out, retval] VARIANT * | pvBox | |||
| ) |
Get bounding box of given object.
| bstrName | [in] Full Link Editor path and name of object. |
var target = Node.FirstSelected();
var tBBox = Space.GetBoundingBox(target);
var minX = tBBox.GetAt(0);
| HRESULT IRiSpaceCommand::CreateMeshFnSet | ( | [in] VARIANT | vtMesh, | |
| [out, retval] VARIANT * | ppMeshSet | |||
| ) |
Create initialized mesh helper function set.
| vtMesh | [in] Mesh to attach to helper set. |
// Tomas, please comment on this one.
BSTR* IRiSpaceCommand::Sphere([in] RtDouble dRadius, [in] RtUlong latitude, [in] RtUlong longitude) [get] |
obsolete method: MartinK. Creates Sphere primitive
| dRadius | [in] Radius of the sphere (float value). | |
| latitude | [in] Latitude of the sphere (integer value). | |
| longitude | [in] Longitude of the sphere (integer value). |
var sphereName = Space.Sphere(1.5, 6, 6);
System.Alert(sphereName);
BSTR* IRiSpaceCommand::Torus([in] RtDouble dRadius, [in] RtUlong latitude, [in] RtUlong longitude) [get] |
Creates Torus primitive:
| dRadius | [in]Radius of the torus (float value). | |
| latitude | [in] Latitude of the torus (integer value). | |
| longitude | [in] Longitude of the torus (integer value). |
var torusName = Space.Torus(2.0, 10, 10);
System.Alert(torusName);
BSTR* IRiSpaceCommand::Cube([in] VARIANT cx, [in] VARIANT cy, [in] VARIANT cz, [in] VARIANT rcx, [in] VARIANT rcy, [in] VARIANT rcz) [get] |
Creates Cube primitive.
| cx | [in] X size of cube (float value). | |
| cy | [in] Y size of cube (float value). | |
| cz | [in] Z size of cube (float value). | |
| rcx | [in] X resolution (number of components) (integer value). | |
| rcy | [in] Y resolution (number of components) (integer value). | |
| rcy | [in] Z resolution (number of components) (integer value). |
Space.Cube(2.0, 2.0, 2.0, 1, 1, 1)
BSTR* IRiSpaceCommand::Polygon3D([in] VARIANT size, [in] VARIANT res) [get] |
Creates a 3D Polygon.
| size | [in] Sets size of polygon. | |
| res | [in] Sets resolution of polygon. |
var PolyName = Space.Polygon3D(.1,1);
System.Alert(PolyName);
BSTR * IRiSpaceCommand::CurrentScene [get] |
Returns full name of current scene.
var sceneName = Space.CurrentScene();
System.Alert(sceneName);
BSTR* IRiSpaceCommand::ApplyDeform([in] VARIANT ObjName, [in] BSTR deformType) [get] |
Apply deform to given object.
| ObjName | [in] Full name of object | |
| deformType | [in] Deformation type ('twist' or 'taper') |
var owner = Space.CurrentScene();
var target = Node.FirstSelected();
var applyDeform = Space.ApplyDeform(target, 'taper');
Node.Value(applyDeform, 'Scaling') = 1;
or
var owner = Space.CurrentScene();
var target = Node.FirstSelected();
var applyDeform = Space.ApplyDeform(target, 'twist');
Node.Value(applyDeform, 'Angle') = 1;
BSTR* IRiSpaceCommand::NURBSCube([in] VARIANT cx, [in] VARIANT cy, [in] VARIANT cz, [in] VARIANT sx, [in] VARIANT sy, [in] VARIANT sz) [get] |
Creates NURBS Cube.
| cx | [in] X center of cube (float value) | |
| cy | [in] Y center of cube (float value) | |
| cz | [in] Z center of cube (float value) | |
| sx | [in] X size of cube. (float value) | |
| sy | [in] Y size of cube. (float value) | |
| sz | [in] Z size of cube. (float value) |
var nCubeName = Space.NURBSCube(.25,2.5,1,.5,.5,.5);
System.Alert(nCubeName);
BSTR* IRiSpaceCommand::NURBSSphere([in] VARIANT radius) [get] |
Creates NURBS Sphere.
| radius | [in] Radius of the sphere. |
var nSphereName = Space.NURBSSphere(1.5);
System.Alert(nSphereName);
BSTR* IRiSpaceCommand::NURBSTorus([in] VARIANT radius1, [in] VARIANT radius2) [get] |
Creates NURBS Torus.
| radius1 | [in] Radius of inner ring for the torus. | |
| radius2 | [in] Radius of outer ring for the torus. |
var nTorusName = Space.NURBSTorus(1, 2);
System.Alert(nTorusName);
BSTR* IRiSpaceCommand::NURBSCone([in] VARIANT radius1, [in] VARIANT radius2, [in] VARIANT height) [get] |
Creates NURBS Cone.
| radius1 | [in] Radius of base of the cone. | |
| radius2 | [in] Radius of top of the cone. | |
| height | [in] Height of the cone. |
var nConeName = Space.NURBSCone(.5, 1, 3);
System.Alert(nConeName);
VARIANT * IRiSpaceCommand::NodeMatrixElement([in] BSTR szNodeName, [in] BSTR szElemName) [get] |
Gets transform matrix element for given object. It works properly for objects with Transform sub-object, Expanded Matrix or Euler Transform as well.
| szNodeName | [in] Full Link Editor path and name of object. | |
| szElemName | [in] Transform element name (e.g. 'sx', 'tx', 'roll'). |
var target = Node.FirstSelected();
var tRoll = Space.NodeMatrixElement(target,'roll');
VARIANT IRiSpaceCommand::NodeMatrixElement([in] BSTR szNodeName, [in] BSTR szElemName) [set] |
Sets transform matrix element for given object. It works properly for objects with Transform sub-object, Expanded Matrix or Euler Transform as well.
| szNodeName | [in] Full Link Editor path and name of object. | |
| szElemName | [in] Transform element name (e.g. 'sx', 'tx', 'roll'). | |
| newVal | [in] Value of transform element to be set. |
var target = Node.FirstSelected();
Space.NodeMatrixElement(target,'roll') += 10;
1.5.5