Public Member Functions | |
| HRESULT | ConConvert ([in] BSTR szNodeName,[in] BSTR bszViewPanelID,[in] BSTR szConName,[in] BSTR szInNodeName,[in] BSTR szInConName,[in] RtUlong Action) |
Properties | |
| VARIANT * | ImportBrick ([in] VARIANT vFileName,[in] VARIANT vOwner) [get] |
| BSTR | BuildBrickLibrary [get] |
| int | OpenLWME ([in] BSTR bszOwner,[in] BSTR bszRoot) [get] |
| ) | CloseLWME [get] |
| HRESULT IRiLwME::ConConvert | ( | [in] BSTR | szNodeName, | |
| [in] BSTR | bszViewPanelID, | |||
| [in] BSTR | szConName, | |||
| [in] BSTR | szInNodeName, | |||
| [in] BSTR | szInConName, | |||
| [in] RtUlong | Action | |||
| ) |
| szNodeName | [in] . | |
| bszViewPanelID | [in] . | |
| szConName | [in] . | |
| szInNodeName | [in] . | |
| szInConName | [in] . | |
| Action | [in] . |
VARIANT* IRiLwME::ImportBrick([in] VARIANT vFileName, [in] VARIANT vOwner) [get] |
Imports shader brick from specified file into specified node and returns it.
| vFileName | [in] File containing shader brick. | |
| vOwnerName | [in] Node name to which shader brick is to be imported. |
LwMaterialEditor.ImportBrick('c:\\tS7\Scripts\\LwME\\Bricks\\Texturing\\tex2D.HLSL.Brick.xml', 'Project/Space 3D/Head/Material List, 1/Material Chunk, 1');
Note : backslashes must be escaped.
BSTR IRiLwME::BuildBrickLibrary [get] |
Constructs library of available shader bricks.
| bsOwnerName | [in] Node which will contain library of shader bricks. |
LwMaterialEditor.BuildBrickLibrary('Libraries/Context Library/LW Shader Bricks');
int IRiLwME::OpenLWME([in] BSTR bszOwner, [in] BSTR bszRoot) [get] |
Controls LW material editor.
| bszOwner | [in] Windows manager node name. | |
| bszRoot | [in] Root node of material editor view. | |
| bAct | [in] Specifies action for the material editor view. Following values are available.
|
LwMaterialEditor.OpenLWME('Project/Windows Manager Space','Project/Space 3D/Rhino, 1/Material', 1);
) IRiLwME::CloseLWME [get] |
Closes material editor.
LwMaterialEditor.CloseLWME();
1.5.5