| AddShaderParam([in] BSTR szShader,[in] VARIANT valuePar) | IRdPureLWShader | |
| Clear() | IRdPureLWShader | |
| GetShaderFullName([out, retval] BSTR *pbstrValue) | IRdPureLWShader | |
| GetShaderShortName([out, retval] BSTR *pbstrValue) | IRdPureLWShader | |
| GetShaderType([out, retval] BSTR *pbstrValue) | IRdPureLWShader | |
| LockPortableShaderData([out, retval] void **ppShaderData) | IRdPureLWShader | |
| SetShaderName([in] BSTR bstrValue) | IRdPureLWShader | |
| SetShaderType([in] BSTR bstrValue) | IRdPureLWShader |
1.5.5