IRdLWMaterial Interface Reference

Inherits IRsDataObject.

List of all members.

Public Member Functions

HRESULT Clear ()
HRESULT PutShader ([in] BSTR dwShaderType,[out, retval] void *pShaderData)
HRESULT GetShader ([in] BSTR dwShaderType,[out, retval] void *ppShaderData)
HRESULT GetShaderCount ([in] BSTR bShaderType,[out] RtDWORD *pdwAttributeCount)
HRESULT LockObject ()
 Lock the object:.
HRESULT UnlockObject ()
 Unlock the object:.
HRESULT GetGenericDesc (IRdMaterialGeneric **ppMaterialGen)


Detailed Description

This dataobject represents material interface.

Member Function Documentation

HRESULT IRdLWMaterial::Clear (  ) 

Clear the dataobject.

HRESULT IRdLWMaterial::PutShader ( [in] BSTR  dwShaderType,
[out, retval] void *  pShaderData 
)

This method is used to add source code of specific shader into the material.

Parameters:
dwAttributeID specifies the material attribute ID (material channel). 0xFFFFFFFF should be specified in case of default shader.
bstrShaderType specifies the shader type (the same as shader function prefix. i.e. color for the Color shader).
bstrShaderName specifies the shader name.
bstrShaderText specifies the shader code. Note that it is converted to ANSI charset internally.

HRESULT IRdLWMaterial::GetShader ( [in] BSTR  dwShaderType,
[out, retval] void *  ppShaderData 
)

This method is used to get source code of specific shader from the material.

Parameters:
dwAttributeID specifies the material attribute ID (material channel). 0xFFFFFFFF should be specified in case of default shader.
bstrShaderType specifies the shader type (the same as shader function prefix. i.e. color for the Color shader).
pbstrShaderName is filled with shader name.
pbstrShaderText is filled with the shader code. Note that it is converted to ANSI charset internally.
Return values:
S_FALSE is returned if shader of specified type is not available for the attribute ID.

HRESULT IRdLWMaterial::GetShaderCount ( [in] BSTR  bShaderType,
[out] RtDWORD *  pdwAttributeCount 
)

This method is used to get the count of different attributes for given shader type.

Parameters:
bstrShaderType specifies the shader type (the same as shader function prefix. i.e. color for the Color shader).
pdwAttributeCount is filled with the attribute count.

HRESULT IRdLWMaterial::LockObject (  ) 

Lock the object:.

HRESULT IRdLWMaterial::UnlockObject (  ) 

Unlock the object:.

HRESULT IRdLWMaterial::GetGenericDesc ( IRdMaterialGeneric **  ppMaterialGen  ) 

Return generic material description of the LW material.

Parameters:
ppMaterialGen is filled with the generic material description.


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