, including all inherited members.
| ActivatePhysWidget([in] BSTR bstrWidgetName) | IRiPhysicsCommand | |
| AddClothAttr([in] BSTR ObjName) | IRiPhysicsCommand | |
| AddEnvAttr([in] BSTR ObjName) | IRiPhysicsCommand | |
| AddEnvAttrAt3D([in] BSTR bsTarget,[in] BSTR bsNode,[in] VARIANT vPosX,[in] VARIANT vPosY,[in] VARIANT vPosZ,[out, retval] VARIANT *pVal) | IRiPhysicsCommand | |
| AddImpulse([in] BSTR bstrTargetObj,[in] VARIANT force,[in] VARIANT torque) | IRiPhysicsCommand | |
| AddPhysAttr([in] BSTR ObjName) | IRiPhysicsCommand | |
| AddPhysAttrAt3D([in] BSTR bsTarget,[in] BSTR bsNode,[in] VARIANT vPosX,[in] VARIANT vPosY,[in] VARIANT vPosZ,[out, retval] VARIANT *pVal) | IRiPhysicsCommand | |
| AddWind([in] BSTR SpaceName,[in] RtBool local) | IRiPhysicsCommand | |
| Collision([in] VARIANT vCollType,[in, defaultvalue("")] BSTR ObjName) | IRiPhysicsCommand | |
| CollisionResponse([in] BSTR bstrName,[in] VARIANT pCollInfo,[in] VARIANT pSpeed,[in] VARIANT pRotation) | IRiPhysicsCommand | |
| CreateEngine([in] BSTR bstrSpaceRootName,[out, retval] BSTR *bstrEngineName) | IRiPhysicsCommand | |
| CreateFunctionSet([out, retval] VARIANT *ppFnSet) | IRiPhysicsCommand | |
| CreateToolbar() | IRiPhysicsCommand | |
| InitCollision([in] BSTR SpaceName) | IRiPhysicsCommand | |
| MoveObject([in] BSTR bstrName,[in] VARIANT pSpeed,[in] VARIANT pRotation,[in] float time) | IRiPhysicsCommand | |
| ObjectParam([in] BSTR bstrTargetObj,[in] int flag,[in] VARIANT vCog,[in] VARIANT vInertia,[out, retval] float *volume) | IRiPhysicsCommand | |
| OpenNodePanel([in] BSTR bstrPanelName,[in] LONG dwAspect) | IRiPhysicsCommand | |
| OpenPanel() | IRiPhysicsCommand | |
| PeerCollision([in] BSTR bstrName1,[in] BSTR bstrName2,[in] RtUshort option,[out, retval] VARIANT *ppCollInfo) | IRiPhysicsCommand | |
| Register() | IRiPhysicsCommand | |
| RegisterObj([in]BSTR bstrObjName,[in] BSTR bstrEngineName) | IRiPhysicsCommand | |
| RemoveClothAttr([in] BSTR ObjName) | IRiPhysicsCommand | |
| RemoveEnvAttr([in] BSTR ObjName) | IRiPhysicsCommand | |
| RemovePhysAttr([in] BSTR ObjName) | IRiPhysicsCommand | |
| ResetAttribute([in] BSTR bstrObjName,[in] BSTR bstrAttrName) | IRiPhysicsCommand | |
| ResetClothFixation([in] BSTR ObjName) | IRiPhysicsCommand | |
| SceneCollision([in] BSTR bstrName,[in] RtUshort option,[out, retval] VARIANT *ppCollInfo) | IRiPhysicsCommand | |
| SimpleCollision([in] BSTR objname1,[in] BSTR objname2,[in] RtBool precision,[out, retval] RtBool *collision) | IRiPhysicsCommand | |
| StartSimulation([in] BSTR bstrEngineName) | IRiPhysicsCommand | |
| StopSimulation([in] BSTR bstrEngineName) | IRiPhysicsCommand | |
| UnRegisterObj([in] BSTR bstrObjName,[in] BSTR bstrEngineName) | IRiPhysicsCommand | |
| UpdatePosition([in] BSTR bstrName,[in] float time) | IRiPhysicsCommand | |