IRdMatrixf Member List

This is the complete list of members for IRdMatrixf, including all inherited members.

AddScaleShear([in] RtFloat sx,[in]RtFloat sy,[in] RtFloat sz,[in] RtFloat sxy,[in] RtFloat sxz,[in] RtFloat syz)IRdMatrixf
Decompose([out] RtMatrixf *pM,[out] RtFloat *ss)IRdMatrixf
GetAt([in] RtUlong i,[in] RtUlong j,[out, retval] RtFloat *pVal)IRdMatrixf
GetAxisX([out, retval] IRdVertex **ppVect)IRdMatrixf
GetAxisY([out, retval] IRdVertex **ppVect)IRdMatrixf
GetAxisZ([out, retval] IRdVertex **ppVect)IRdMatrixf
GetPitch([out, retval] RtFloat *pVal)IRdMatrixf
GetRoll([out, retval] RtFloat *pVal)IRdMatrixf
GetScaleX([out, retval] RtFloat *pVal)IRdMatrixf
GetScaleY([out, retval] RtFloat *pVal)IRdMatrixf
GetScaleZ([out, retval] RtFloat *pVal)IRdMatrixf
GetShearX([out, retval] RtFloat *pVal)IRdMatrixf
GetShearY([out, retval] RtFloat *pVal)IRdMatrixf
GetShearZ([out, retval] RtFloat *pVal)IRdMatrixf
GetTransX([out, retval] RtFloat *pVal)IRdMatrixf
GetTransY([out, retval] RtFloat *pVal)IRdMatrixf
GetTransZ([out, retval] RtFloat *pVal)IRdMatrixf
GetYaw([out, retval] RtFloat *pVal)IRdMatrixf
Invert([out] RtMatrixf *pM)IRdMatrixf
LoadIdentity(void)IRdMatrixf
LoadMatrix([in] RtMatrixf *pM)IRdMatrixf
LockData([out, retval] RtFloat **pMatrix)IRdMatrixf
LookAt([in] RtVector3f *pEye,[in] RtVector3f *pAt,[in] RtVector3f *pUp)IRdMatrixf
MakeRotTrans([in] RtPoint center,[in] RtPoint axis,[in] RtFloat angle)IRdMatrixf
Mult([in] RtMatrixf *pM)IRdMatrixf
PreMult([in] RtMatrixf *pM)IRdMatrixf
Rotate([in] IRdVertex *center,[in] IRdVertex *axes,[in] RtFloat angle)IRdMatrixf
RotateEuler([in] RtFloat x,[in] RtFloat y,[in] RtFloat z)IRdMatrixf
RotateEulerPRY([in] RtFloat fPitch,[in] RtFloat fRoll,[in] RtFloat fYaw)IRdMatrixf
RotationAxis([in] RtFloat x,[in] RtFloat y,[in] RtFloat z,[in] RtFloat angle)IRdMatrixf
RotationX([in] RtFloat x)IRdMatrixf
RotationY([in] RtFloat y)IRdMatrixf
RotationZ([in] RtFloat z)IRdMatrixf
Scale([in] RtFloat x,[in] RtFloat y,[in] RtFloat z)IRdMatrixf
ScaleLocal([in] RtFloat x,[in] RtFloat y,[in] RtFloat z)IRdMatrixf
SetAt([in] RtUlong i,[in] RtUlong j,[in] RtFloat newVal)IRdMatrixf
SetPitch([in] RtFloat newVal)IRdMatrixf
SetRoll([in] RtFloat newVal)IRdMatrixf
SetScaleX([in] RtFloat newVal)IRdMatrixf
SetScaleY([in] RtFloat newVal)IRdMatrixf
SetScaleZ([in] RtFloat newVal)IRdMatrixf
SetShearX([in] RtFloat newVal)IRdMatrixf
SetShearY([in] RtFloat newVal)IRdMatrixf
SetShearZ([in] RtFloat newVal)IRdMatrixf
SetTransX([in] RtFloat newVal)IRdMatrixf
SetTransY([in] RtFloat newVal)IRdMatrixf
SetTransZ([in] RtFloat newVal)IRdMatrixf
SetYaw([in] RtFloat newVal)IRdMatrixf
Shear([in] RtFloat x,[in] RtFloat y,[in] RtFloat z)IRdMatrixf
Shift([in] IRdVertex *pShift)IRdMatrixf
TransformPoint([in] RtPoint SourcePoint,[out] RtPoint *pDestPoint)IRdMatrixf
TransformVector([in] RtPoint SourceVect,[out] RtPoint *pDestVect)IRdMatrixf
Translate([in] RtFloat x,[in] RtFloat y,[in] RtFloat z)IRdMatrixf
TranslateLocal([in] RtFloat x,[in] RtFloat y,[in] RtFloat z)IRdMatrixf
Transpose(RtMatrixf *pM)IRdMatrixf
UnlockData(void)IRdMatrixf


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