// Microsoft Visual C++ generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// Neutral resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
#ifdef _WIN32
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
#pragma code_page(1250)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

IDB_CRETE_3D_LOADER     BITMAP                  "Res\\RcCreate3DLoader.bmp"
IDB_RN_3D_LOADER        BITMAP                  "Res\\Rn3DLoader.bmp"
IDB_UPDATE_3D_LOADER    BITMAP                  "Res\\RcUpdate3DLoader.bmp"

/////////////////////////////////////////////////////////////////////////////
//
// BINARY
//

IDR_BIN_THUMBNAIL_PAD   BINARY                  "Res\\ThumbnailPad3D.RsObj"
IDR_BIN_3DLOADER_BASE   BINARY                  "Res\\3DLoaderBase.RsObj"
#endif    // Neutral resources
/////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// Slovak resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_SKY)
#ifdef _WIN32
LANGUAGE LANG_SLOVAK, SUBLANG_DEFAULT
#pragma code_page(1250)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE 
BEGIN
    "#include ""winres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE 
BEGIN
    "\r\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,0,0,1
 PRODUCTVERSION 1,0,0,1
 FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x2L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040904e4"
        BEGIN
            VALUE "CompanyName", "TODO: <Company name>"
            VALUE "FileDescription", "TODO: <File description>"
            VALUE "FileVersion", "1.0.0.1"
            VALUE "LegalCopyright", "TODO: (c) <Company name>.  All rights reserved."
            VALUE "InternalName", "Rs3DLoader.dll"
            VALUE "OriginalFilename", "Rs3DLoader.dll"
            VALUE "ProductName", "TODO: <Product name>"
            VALUE "ProductVersion", "1.0.0.1"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x409, 1252
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// REGISTRY
//

IDR_RS3DLOADER          REGISTRY                "Rs3DLoader.rgs"

/////////////////////////////////////////////////////////////////////////////
//
// String Table
//

STRINGTABLE 
BEGIN
    IDS_PROJNAME            "Rs3DLoader"
    IDS_AUTHOR              "Caligari Corp."
    IDS_RC_CREATE_3D_LOADER "Call this command to create new 3D loader in scene root"
    IDS_RN_3D_LOADER        "3D Loader object. Represents the 3D loader top object. See .DKxamples\rs3DLoader SDK sample."
    IDS_RC_UPDATE_3D_LOADER "Used to update 3D Loader object. The update have to be done from master thread that can access the dependency graph."
    IDS_RCC3D_TITLE         "Choose a directory with 3D objects to be scanned"
END

#endif    // Slovak resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//


/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

