Hyperventila - Humans

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MikomDude
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Hyperventila - Humans

Post by MikomDude »

Next character model is the human "Lander" female. The Landers are your typical space adventurers and colonists. Often living on their rusty old spaceships and loving it.

(This is about one weeks work so far)

ariel_wip_01.jpg
visor highlight closeup.jpg
visor highlight.jpg
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bitkar
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Re: Hyperventila - Humans

Post by bitkar »

Micheal Jackson lives! :)
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Re: Hyperventila - Humans

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Wow, Super Stuff Here! I Like It...Er, HER!

So you modeled this in what, blender?
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Re: Hyperventila - Humans

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Modeled in trueSpace, rendered in Blender. :)
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Re: Hyperventila - Humans

Post by Krowbarh »

This should be upfront trueSpace promo images then...You don't see too many figures done like this in tS...

I bend a knee.....
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Re: Hyperventila - Humans

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need to say that the hair looks good... thats tS too? or blender?
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Hyperventila - Humans - Update

Post by MikomDude »

Yeah the hair and materials are done in Blender. So are further sculpting of the face, painting of the skin, the eyes I modeled in Blender. But yeah, the bulk of the modeling was done in trueSpace.

Update:

ariel_render.jpg
She is mostly done, now for rigging and posing.
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Hyperventila - Humans - Landers Finished

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These are the human Landers finished:

lander_01.jpg
landers_01.jpg
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Krowbarh
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Re: Hyperventila - Humans

Post by Krowbarh »

Wow, You are quite efficient & nice detail too!!

Really not much to critique here....I suppose if anything I would say the females shoulders should be inset & slanted down more as well as her hips should be wider with a nuance of pelvis slanted backwards...

She's fine as is but with the two standing together their bodies look too similar male-male....

Great stuff here!
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Re: Hyperventila - Humans

Post by MikomDude »

Thanks, yeah these poses could be better but at this stage Blender was running at less than 1 frame per second and I really had to move on with the game. I really wish I could have spent more time fine-tuning the pose but my little laptop really couldn't hack it anymore. So I gave up and left it at this. I'll try to keep the detail down on the geometry next time so deforming the mesh won't lag the program so much.
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Re: Hyperventila - Humans

Post by Krowbarh »

Hey, You gotta do as your machines limits tell you. Yeah blender is a bit of a viewport 'chugger'. If you got a super machine then not much problem...

Just another reason why I personally don't use blender...

This is one aspect I test in every 3D app right away, as I use machines that are 10-15 years old...

XSI is one of the best for high polys, 3DS Max is honorable mention...For the lesser knowns Eovia Hexagon (Not DAZ) is great and Metasequoia is excellent (Version 3 though, not version 4)...

In fact Metasequoia also save to COB is great for poly-by-poly or volume modeling always liked way better than silo which always seemed overrated (Modo as well).

At any rate your work is quite excellent and look forward to seeing more! Your figures should be upfront promoted tS.

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