Me again...
I just rendered out an image with a shiny car in it. Now everything is fine but the car has a clear banding on it. They run horizontal and parallel and are only where the car is. I can't for the life of me remember what causes this. I think I have HDRI on and I have rendered the same car before with no problems.
Any ideas what is causing this?
Banding on reflective surface
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splinters
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Banding on reflective surface
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marcel
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Re: Banding on reflective surface
I had the same problem a few month ago. i suspect a bug with core duo. Not sure.
Try Scanline on the setting (i think this problem is with raycast)
Try Scanline on the setting (i think this problem is with raycast)
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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splinters
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Re: Banding on reflective surface
Cheers Marcel, will try that. As it is with dual cores did you try turning hyperthreading off?
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marcel
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Re: Banding on reflective surface
"hyperthreading off" can resolve the problem if you need raycast.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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Benji
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Re: Banding on reflective surface
Just to get this straight, is this is a Lightworks issue?
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LeonRegis
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Re: Banding on reflective surface
Seems to be...
Be the change you want to see in the world. - Mohandas Gandhi
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splinters
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Re: Banding on reflective surface
Sure is...and turning hyperthreading off solved the problem.
Cheers Marcel...
Cheers Marcel...