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 Post subject: TrueSpace to Poser WorkFlow
PostPosted: 06 Mar 2010, 14:35 
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Joined: 21 May 2009, 17:38
Posts: 1011
Here is an overview of JeffRoig's workflow used in his
"From trueSpace to the Great Space in Animating" awesome tutorial.

viewtopic.php?f=56&t=1603&start=20

Here is the process that I use to create the characters with the various morphs including mouth movements.
1) Create the character in TS (Base model)
2) Export it out as an OBJ file.
3) Import it into Argile to do any fine work or touch up.
4) Export it out of Argile as a OBJ file.
5) Import the OBJ file create in Argile into Poser.
6) Using the grouping tool I delete all the groups created.
7) I then go into the setup room turning it into a character.
8) Perform grouping and name all the groups correctly.
9) Import bones or create bones and attach them to the character.
10) Go back to the Pose room and verify that all the joints move correctly and adjust as needed.
11) Export the head as a morph target and I name it base_head.
12) Import the base_head morph target into argile and then using the move tool I open the mouth.
13) I then export that as for example (MouthOpen.obj)
14) Import the MouthOpen.obj into Poser as a morph target for the head and a Dial is created called MouthOpen.
Note: For each mouth movement you want to create you must create a new morph target and import it into Poser.
The same applies for hair movement or eyes blink or twinkle nose or any other morph you want to perform.
You can animate the character in Poser (Key Frame it) and then save the scene as a PZ3.
VUE gives you the ability to bring the animated character in VUE and you can then make your character walk through the dessert or anything else.

Thanks Jeff!!! :bananacheers:

Steinie

Rayman posted excellent links showing us how to take our newly morphed Poser objects
and render them in VUE.

http://www.geekatplay.com/tutorials/area51/klank1/
http://www.geekatplay.com/tutorials/area51/klank2/
http://www.geekatplay.com/tutorials/echocity/

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 Post subject: Re: TrueSpace to Poser WorkFlow
PostPosted: 31 Mar 2010, 15:56 
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Joined: 21 May 2009, 19:26
Posts: 501
Location: Germany
Hi steinie, how is poser ? i have just got poser 5
from ebay 50 euros and i can upgrade to poser 8
for 130 euros ,just wanted to know if it is as good as they say
Thanks Ralph
PS, is argile realy needed?


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 Post subject: Re: TrueSpace to Poser WorkFlow
PostPosted: 31 Mar 2010, 23:49 
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Joined: 21 May 2009, 18:56
Posts: 895
pugman 1 wrote:
Hi steinie, how is poser ? i have just got poser 5
from ebay 50 euros and i can upgrade to poser 8
for 130 euros ,just wanted to know if it is as good as they say
Thanks Ralph
PS, is argile realy needed?

Yes it is realy good. Its also good to have and learn the free daz studio too as its sort of the better half of the whole story.
Its a must have if you want to do character animation for Vue...
Peter


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 Post subject: Re: TrueSpace to Poser WorkFlow
PostPosted: 01 Apr 2010, 01:27 
Lieutenant Commander
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Joined: 21 May 2009, 17:38
Posts: 1011
Pugman1,
I bought Poser 7 and didn't feel like I needed 8 for what I want to do.
Many things are happening in my personal life currently taking up my time so my 3D
work has temporarily slowed down. (But not for long!). (I owe Jeff Roig a Masterpiece!!!
:lol: :worship: )
It is hard for me to say if Argile would be necessary for your work. I bet trueSpace workSpace
could do it all but just not as easily.
That is the problem when you are learning multiple software, be the jack of all trades, master of none.
This is the reason I'm focusing on one program at a time. (heck I'm still learning trueSpace after
20 something years. ;) :lol: )

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 Post subject: Re: TrueSpace to Poser WorkFlow
PostPosted: 01 Apr 2010, 06:57 
Master Chief Petty Officer

Joined: 21 May 2009, 19:26
Posts: 501
Location: Germany
Thanks Steienie, iwill get it and learn it ,i to still learn ts like every one
Rayman , Ihave daz studio 3 ,i would like the advaned daz but hard to
get in germany . poser and vue i can get here.vue esprit is next on my list.
with the free daz i cant get my model in with bone and ther is no bone room,
thats why poser.


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 Post subject: Re: TrueSpace to Poser WorkFlow
PostPosted: 04 May 2010, 12:52 
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Joined: 23 May 2009, 17:53
Posts: 104
You can use Daz studio to rig a model but you have to purchase the skeleton setup tools from Daz. But there is no IK in Daz studio. You can create a chain but it has to be exported to poser if you want to use it.
Also you can use Daz studio to animate characters for Vue you just have to export in .dae format.

You should know that Vue will read PZ3 files but only if you have poser installed on the same machine. Basically Vue uses poser as a plug-in. So you cant export a pz3 file for someone else to use in Vue unless they have poser installed also.

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 Post subject: Re: TrueSpace to Poser WorkFlow
PostPosted: 07 Jul 2010, 21:31 
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Joined: 21 May 2009, 17:38
Posts: 1011
If anyone wants to save Jeff Roig's excellent tutorial (trueSpace to Poser workflow)
so you can reference it later or print it, I created a Word document including his graphics for your
benefit. Thanks again Jeff!


Attachments:
trueSpace to Poser_JeffRoig.zip [452.92 KiB]
Downloaded 5 times

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 Post subject: Re: TrueSpace to Poser WorkFlow
PostPosted: 08 Jul 2010, 00:14 
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Joined: 21 May 2009, 20:04
Posts: 482
Thank you both.


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