Decided to make a shaderball for trueSpace, to test out different things, and my upcoming Ultra Shader updates.
I realized my Normal Map is faceted with my Ultra Shader, making annoying anomolies. I also would like to make my shader flexible with Blinn, Lambert, Phong, Anisotropic and SSS with all of those. I also want to streamline it - make it lighter, and only load those modules when needed. You can also specify which passes you want to have loaded in the shader. I also want to make it Scene Material mode compatible.... lots of work, but getting there.
Things left to do:
UV map
Internal Geometry for Transparency and SSS testing
Flatten or simplify some geometry
Create my logo on the shaderball
Shader Ball (Free) - WIP
- Draise
- Captain
- Posts: 3198
- Joined: 21 Sep 2009, 19:33
- Type the number ten into the box: 0
- Location: Bogota, Colombia
- Contact:
Re: Shader Ball (Free) - WIP
Well then, this is a trueSpace screencapture, using Clinton's useful FBX export and import. It's handy to put in shaders with Blender textures (will come VERY handy with texture painting later) to then import directly into trueSpace, tweaking shaders only a little with my bitmaps inported! BEAUTIFUL. This will make life easier.... Though I spent too much time fixing bad geometry (not too sharp on my modeling skills and I'm a bit obsessive with perfection it seems)...
Here is a screenshot with Blender's new SSAO and DOF composite viewport filters. Very slow still (with game lights with varience on) - but considering I can start to get awesome looking details. Just I find the viewport to be SLOW! So flipping slow, trueSpaces is very fast without the need for OpenSubdiv.
I also found that it's antialiasing isn't so good compaired to what TS can do with DirectX 9.
I just wish there was a way to turn off specular influence in trueSpace, with Blender that is very easy....
So.. trueSpace wins on that one. I also played with my AO rig, and it worked out so far to get a nice result.
- Draise
- Captain
- Posts: 3198
- Joined: 21 Sep 2009, 19:33
- Type the number ten into the box: 0
- Location: Bogota, Colombia
- Contact:
Re: Shader Ball (Free) - WIP
Re: Shader Ball (Free) - WIP
Can you share 3D model shaderball ? Please
- seppgirty
- Master Chief Petty Officer
- Posts: 354
- Joined: 22 May 2009, 03:34
- Type the number ten into the box: 0
- Location: pittsburgh Pa.
- Contact:
Re: Shader Ball (Free) - WIP
Wow, That is some impressive work Draise. The last pic is really sweet. Keep it up.
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com
- Draise
- Captain
- Posts: 3198
- Joined: 21 Sep 2009, 19:33
- Type the number ten into the box: 0
- Location: Bogota, Colombia
- Contact:
Re: Shader Ball (Free) - WIP
Ofcourse! Forgot to realize that I hadn't shared it!alex4x wrote:Can you share 3D model shaderball ? Please
Download
- Draise
- Captain
- Posts: 3198
- Joined: 21 Sep 2009, 19:33
- Type the number ten into the box: 0
- Location: Bogota, Colombia
- Contact:
Re: Shader Ball (Free) - WIP
Thanks. It's free to use now, as FBX file.seppgirty wrote:Wow, That is some impressive work Draise. The last pic is really sweet. Keep it up.