bodyArmor0c.jpgReplaced the poser figure with a simpler mesh and added some color. The last render was made by creating a large sphere, a dim directional light and using the point clone script. The default sphere has no normals(trueSpace bug) so I used the smooth normals tool to give it some. I flipped the faces of the sphere so the normals pointed inward, and set the orientation option of the script to use point normals. Final result is I get a bunch of directional lights all pointed towards the center of the model. This also give me an idea for a new script.