These little tools increase the usage of your memory available on your PC (minimal requirement 3GB) for yours 3D programs, games etc...
Here a better explanation on techpowerup forum and download link:
http://www.techpowerup.com/forums/threa ... re.112556/.
The next tool do the same job but increase memory usage for 32bit programs on 64bit platform.
http://www.ntcore.com/4gb_patch.php
Large address aware tools for programs.
Re: Large address aware tools for programs.
THANK YOU VERY MUCH CELLULO !Cellulo wrote: The next tool do the same job but increase memory usage for 32bit programs on 64bit platform.
http://www.ntcore.com/4gb_patch.php
I tried the 4GB Patch with tS7.6 and my system (WIN XP PRO64, Intel i7 920, 6GB RAM) and... it works ! A big scene that was leading to black render after 3/4 of the render in 8000x6000 pixels can now be completed. Also, there was very little ressources for other applications, making internet browsing very slow while waiting for a render to finish. Now, I can continue to work with other program while tS is rendering.
This is indeed a MUST HAVE companion for trueSpace.
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- Cellulo
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Re: Large address aware tools for programs.
I found these tools when i searching some tutorials for hexagon modeler i think it was in daz3d forum, it's cool that's a working tool, work also for games if you encounter unexpected memory errors these tools can fix them or never. , i will include these tools in the next update.
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Re: Large address aware tools for programs.
This is great! I'm patching as soon as possible. I don't have Internet at home right now, so I'll have to wait, but great!
I was just wondering what it would take to make ts a bit better on a 64bit os.
Handy.
Thanks for the link, very much.
I was just wondering what it would take to make ts a bit better on a 64bit os.
Handy.
Thanks for the link, very much.
Re: Large address aware tools for programs.
Cellulo,
Will this help me with my issue here in this previous post?:
http://united3dartists.com/forum/vi ... =39&t=3586
Will this help me with my issue here in this previous post?:
http://united3dartists.com/forum/vi ... =39&t=3586
- marcel
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Re: Large address aware tools for programs.
Tried a large scene with black render without the patch. It work with the patch 4gb.
See the memory used by truSpace on the image.
See the memory used by truSpace on the image.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
- marcel
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Re: Large address aware tools for programs.
Limit before run out of memory in my pc :
About 7 million polygons on the modelside. The object info panel is not made to show correctly that (because it was impossible before)
3.4 giga ram used
About 7 million polygons on the modelside. The object info panel is not made to show correctly that (because it was impossible before)
3.4 giga ram used
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Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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Re: Large address aware tools for programs.
Rhino169, yes you can try the patch (make a backup of your file before apply the patch) if you have winxp 64bit and 4gb you must use "4gb patch" but if you have winxp 32bit with 4gb you must use the first patch "large addresse aware patch".
Marcel: whoa 7 milllions polygons
Me i can't use these tools because my pc is too old here my spec:
Winxp 32bit
Intel core duo
Geforce 9600 GTX
3 gb
It's cool that users of united3dartists community can use these tools.
Marcel: whoa 7 milllions polygons
Me i can't use these tools because my pc is too old here my spec:
Winxp 32bit
Intel core duo
Geforce 9600 GTX
3 gb
It's cool that users of united3dartists community can use these tools.
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Re: Large address aware tools for programs.
The 7 millions polygons on modelside (bridge off) was tested with Open gl and a resolution of 2560 x 1440.
DirectX don't work on Full screen because of the old version on modelside but it work fine on a smaller Windows.
i use open gl with a nvidia 680 oc. No problem.
DirectX don't work on Full screen because of the old version on modelside but it work fine on a smaller Windows.
i use open gl with a nvidia 680 oc. No problem.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr