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 Post subject: Universal Array Data bug
PostPosted: 27 Jul 2010, 23:33 
Seaman

Joined: 25 Jul 2010, 19:19
Posts: 8
I just discovered a bug. If you create an Universal Data Array, and store something in it which doesn't implement IRsPersistStream, for example try storing System, Node or Math, then expose the Universal Data Array on an output connector. Then, if you exit truespace, and load it up again, it won't be able to load what you were working on, and you will lose all your settings. (Obviously, don't save if you try this!)


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 Post subject: Re: Universal Array Data bug
PostPosted: 28 Jul 2010, 00:39 
Lieutenant Commander

Joined: 22 May 2009, 12:13
Posts: 1003
Interesting. Were you just experimenting? I'll have to check that out.

Welcome to the forums! :bananacheers:


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 Post subject: Re: Universal Array Data bug
PostPosted: 28 Jul 2010, 00:47 
Petty Officer First Class

Joined: 21 May 2009, 17:20
Posts: 71
believe that happens with any array. store on input connector.


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 Post subject: Re: Universal Array Data bug
PostPosted: 28 Jul 2010, 00:50 
Lieutenant Commander

Joined: 22 May 2009, 12:13
Posts: 1003
Does this happen with all array types, stan? Should we store all arrays on input connectors then?


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 Post subject: Re: Universal Array Data bug
PostPosted: 28 Jul 2010, 00:58 
Petty Officer First Class

Joined: 21 May 2009, 17:20
Posts: 71
If you want to clear it after use save on output con but it you want to keep the data save on input con in a scene. Then is will be there for that scene when reopened. Thats the main reason why my layers system adds a layers info node to each scene .

If you save below scene level it will retrieve the same data for all scenes which might be useful at times.


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 Post subject: Re: Universal Array Data bug
PostPosted: 28 Jul 2010, 01:03 
Lieutenant Commander

Joined: 22 May 2009, 12:13
Posts: 1003
Cool thanks :D


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