It is currently 09 Sep 2010, 11:44


Post a new topicPost a reply Page 1 of 1   [ 6 posts ]
Author Message
 Post subject: Trouble with Simbiont TS Shaders
PostPosted: 06 Jul 2010, 23:01 
Seaman Recruit

Joined: 01 Jul 2010, 16:23
Posts: 3
Well, hello guys, this is my first post and I do not know the forum well,

I hate to be the beginner who asks the same question for the hundredth time,

But I can't seem to work the shaders right from the Simbiont TS plugin.

When I paint a section of a wall or anything set between two loops the texture is stretched from one face and is merely stripes, with only one face with the normal result from the shader,

This problem I faced a lot with the old rock walls from the free DarkTree package, and from most brick and stone textures,

I will append a picture to tell you how it looks to me,

I work with TrueSpace 7.61,

I have tried the UV editor in the model side and placed the faces well but this only worked when i viewed the shaders from the workspace side, but on the model side it still remained in stripes,

I tried to rotate the texture in the transform tab but it didn't work so I checked the UV mapping box and tweaked the scales but did not work either,

I really need helping with this.

UV mapping is not my strongest point, and I didn't make projection since i don't know what they do or how to use them,

Please please help.

The picture of my ruined work...

Image

Uploaded with ImageShack.us


Top
 Profile  
 
 Post subject: Re: Trouble with Simbiont TS Shaders
PostPosted: 07 Jul 2010, 05:16 
Master Chief Petty Officer

Joined: 21 May 2009, 20:04
Posts: 482
Sorry Melvin, I am not sure I understand 100% of what you are saying.

What I can offer is this...

The workspace and model side are 2 different environments. The Simbiont shaders are meant to be used in the model side using the built in Lightworks rendering engine.

The rendering engine on the workspace side is Caligari's real time DX render engine.

The DX environment and Lightworks environment differ in the way they process shaders (procedural materials like the Simbiont shaders).

In the model side environment you can select specific faces or groups of faces and paint them using the Simbiont shaders. Then select other faces and paint them.

You can also use the model side material editor to paint faces a specific colour.

UV mapping is the art of mapping a bitmap image to a 3d object using what amounts to a control cage to determine the application of the bitmap to the 3d object. This is an art and a science ... some voodoo may be required.

I strongly suggest that until you read the manual and watch the free video tutorials on the Caligari site and Youtube that you work on one side for texturing and rendering your images. When you are looking at the free videos on the Caligari site you will find a lot of information on textures and materials in a variety of the videos.... Sadly there is no specific video lesson on uv mapping.

Look for a a texturing tutorial presented by Norbert Esser. That is one you will want to see for sure.

If you are having a problem with the Shaders on the cube behind the clock, try selecting the entire cube, open the material editor, right click in the material preview and reset the material. Then try again..

Good hunting.


Top
 Profile  
 
 Post subject: Re: Trouble with Simbiont TS Shaders
PostPosted: 08 Jul 2010, 00:57 
Seaman Recruit

Joined: 01 Jul 2010, 16:23
Posts: 3
My problem is that the shader texture is applied to one face then is stretched out on the other faces.

so on one face there is bricks, like you see in the stones surrounding the cube, then for the other faces of the stones you see the texture is stretched out like chew gum,

and when i chose even one face and paint it separately then choose another to paint with the same shader i get the stripes also,

the stones around the edges of the platform surrounding the cube are an example of my problem.


Top
 Profile  
 
 Post subject: Re: Trouble with Simbiont TS Shaders
PostPosted: 08 Jul 2010, 06:50 
Master Chief Petty Officer
User avatar

Joined: 22 May 2009, 08:52
Posts: 386
Location: Neuruppin, Germany, Earth.
You have to choose a UV-Map projection mode for the texture, i.e. cubic projection, plane, cylinder etc.

_________________
I still use TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6


Top
 Profile  
 
 Post subject: Re: Trouble with Simbiont TS Shaders
PostPosted: 08 Jul 2010, 19:23 
Master Chief Petty Officer

Joined: 21 May 2009, 20:04
Posts: 482
@melvin - can you upload your file so I can take a look?


Top
 Profile  
 
 Post subject: Re: Trouble with Simbiont TS Shaders
PostPosted: 09 Jul 2010, 01:58 
Seaman Recruit

Joined: 01 Jul 2010, 16:23
Posts: 3
@v3rd3 Here is the file...

Download Tower 3D - Body.rsscn for free on uploading.com

@DesignDevil: i know now how to make a projection for a face and an object,

i tried a cubic projection for the whole tower, and a plane projection for some faces and i then opened the editor and adjusted the textures just fine and it didn't make a difference, only when i switched the view to workspace it gave a low res texture with the adjusting i did,

but on the model side the shaders did not change...


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 6 posts ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
twilightBB Style by Daniel St. Jules of Gamexe.net